![]() ![]() ![]() Therefore I suppose in order to make transformations relevant, and to adapt it to how I would like to see a DBZ Mugen Game, I would give the following, which is a slight twist/mix of what I was (slowly) making (and gives away the type of game and the intended characters), and is a step away from Cyanide's (although with good intention, is a bit none canonical, haha. Regarding transformations then, I dunno about anyone else, but personally I was always against the idea of having "rounds" in MUGEN especially for DBZ-esque fights, but rather opt for a "long" round (done by setting health % at 300) to better mimic the (pitiful) DBZ experience. thinking about it, what's the community rules nowadays to use a dead/unreachable (well, I dunno how to contact him) creator's sprites and adapt into your own, with credit, ya-da ya-da? Infact I was genuinely surprised that since that character's conception, no one else has tried to use the sprites elsewhere in anything. I agree SSJ4 is purely "yep, screw it" but I can't help but think Roken's superb sprites won't be put to good use elsewhere. ![]()
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